Sn3akyP3t3

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  1. I don't think I have a silver bullet solution to your particular problem, but I do believe you can benefit from some trial and error with suggested settings and revisit your current setup if you wish to apply another layer to what you have which might actually solve your issue. So I was getting similar symptoms you described with and I'm not exactly sure what the cause or fix was, but I suspected it had to do with TLS error that was showing itself in the Gitea logs. I don't know what I changed that fixed the problem, but this is what I did along the way so pick at it for details and see if one or more helps you: Settings in Gitea's App.ini need tweaking or triple checking: PROTOCOL must match what you're doing in the reverse proxy DOMAIN, SSH_DOMAIN, and ROOT_URL also must agree with the reverse proxy config I downgraded TLS for now since there was talk about it being a culprit: SSL_MIN_VERSION = TLSv1.0 Also downgraded minimum on Cloudflare to TLSv1.0 which may not be applicable to you. Above and beyond, but set FILE_MAX_SIZE to something high-ish like 512. (located under [repository.upload]) Triple check your reverse proxy config. Adopt SWAG docker container and/or view this mighty fine template and conform it to your environment. Walkthrough the guide from Cloudflare for setting with GitLab. Note the comments at the bottom of that page for dealing with push/pull over SSH. This might be a good use-case for routing it through Cloudflare Zero Trust. Combine the previous guide from Cloudflare with the IBRACORP guide for setting up a Cloudflare Tunnel. NOTE: I found this guide invaluable in getting things setup right.
  2. If the Web UI isn't going to cut it for you then perhaps you can find the better solution being modification of the properties and/or json config files directly. https://minecraft.fandom.com/wiki/Server.properties
  3. Any chance Python can be updated to mainstream 3.11 since it has a ton of speed improvements among other things. Also, Python 3.12 will be available Oct. 2023 with another set of speed improvements so I'll likely request that be targeted as well when that time comes. Thanks for this plugin. I use it with local Docker containers for automatons requiring Python. I may migrate to Automation Studio in the future, but for now I'm loving how this adds value.
  4. Support link to join Discord appears to be broken.
  5. I have impeccable timing! I'm just researching dashboard technologies and wanted to know what made this one tick, but of course its currently in some sort of limbo state. The link way at the bottom was what got me the information I was seeking:
  6. Trouble with multiplayer realms seems to come and go with MC updates with some fixes server side and some client side. Playing local LAN multiplayer is how its done in my house and there hasn't been any noticeable lag with 1.19 as others appear to be reporting. We are keeping view distance at or around 10 which has helped keep some lag noted with the release of 1.18 down, but takes away from enjoyment of exploring across the surface campaigns which we have learned to plan for and temporarily increase viewing distance to at or around 12 during those campaigns taking the punch for lag during that time.
  7. Yay! Wild Update dropped! https://www.minecraft.net/en-us/article/the-wild-update-out-today-java
  8. I saw no response to this and just wanted to point out many years later that there is no Help provided for the Verification tasks section.
  9. MVP Request I like that I can re-order Docker applications on the Docker Tab to tailor desired visible order. However, searching for them by name is tedious sometimes. I suggest adding a built-in filter on the Docker page to filter out or put into focus the desired Docker container(s) that match the search criteria. The text should match with partial search as well as full text match. Add-On Request As an extension to my previous suggestion to add filter/search capabilities on the Docker Tab this is an enhancement to that. Please see the other request for full context. I didn't want to submit these together in order to avoid confusion and reduce Minimum Viable Product development stalling. I'm very forgetful and struggle with remembering specific details like exact names of products and tools. However, I can remember very definitive descriptive words about said product/tool with a high degree of accuracy. I suggest adding a tagging mechanism to Docker containers to allow for use of these key words. Those key words can then be used in the previously described filter/search suggestion. If you need a loose example of how this could work please check out Firefox bookmarks. They're called Tags and can be used to search in the Awesome Bar of Firefox. Folks that may be familiar with Microsoft ADOS (A.K.A. TFS) may be familiar with the concept of filters using tags. If not, here's some details on how it works https://docs.microsoft.com/en-us/azure/devops/boards/backlogs/filter-backlogs-boards-plans
  10. In regards to the recent zero day log4j exploit found in Minecraft. The client (old and new) is patched automatically when running the launcher so the only remaining thing to do is to ensure you're running MC server 1.18.1 to be fully patched. If you choose to run an older version of MC server you're going to need to add an extra flag in the startup config as per https://www.minecraft.net/en-us/article/important-message--security-vulnerability-java-edition Happy safe and secure gaming!
  11. Heads up to anyone with public facing Java MC servers hosted out there! Got a vulnerability that any script kiddie out there can do in their sleep that's about as severe as it can get (full server control)! Shut them down and apply the mitigation until a patch is rolled! Do it right meow! Full details and code example: https://www.lunasec.io/docs/blog/log4j-zero-day/ Borrowed explanation from MCEdit Discord
  12. I don't have any immediate need or desire to play around with running a modded server, but in the coming month I probably will give it a shot just for sake of learning and seeing how bad resource consumption really is with some modded servers. Also providing support in MC forums is somewhat necessary when mod questions come up so it would be helpful to have a test server available on demand. I recommend you review some of the key points mentioned in this video: being careful of course not to walk away with everything he says in that video pertains to this server install! What I think you need to scrape from that video is mostly the steps needed to prepare a modded server to that folder he sets up on his desktop and move any necessary files over to the UnRaid folder where your server is running from. The last piece i don't know how to solve yet is the Forge launch. He runs a .bat file to kick it off, but perhaps you can read that and extract the flags used from there to use in a docker config in the Extra Parameters section.
  13. MC Bedrock doesn't really support the same mods mechanism that Java uses. I believe they call them add-ons. So the phone install process seems similar to the desktop process, but the difference seems to be who do you trust more/less. You can pick sources from the Google Play store, but if you don't trust that option there's plenty of alternatives such as this: This won't help you with the phone situation, but seems straight forward for desktop playing.
  14. @NLS I'm not familiar with Crafty Server, but I've been struggling to get reverse proxy to work with my setup at home and I found the reason I can never get it to work is because of my ISPs over the past decade have been either mobile carrier hotspot plans or Starlink. Both of which are limited due to use of GGNAT. If that applies to you then try getting around that limitation with ngrok https://ngrok.com/ or Cloudflare https://blog.cloudflare.com/tunnel-for-everyone/. I've not tried Cloudflare so I can't say it is applicable to anything beyond serving web pages. If you are able to use reverse proxy I would suggest using the user defined custom network option described in this video. Keep in mind the video is a bit dated, but can be applied to swag as a drop-in replacement. Also, it sounds like there might be a little bit of gross conceptual error going on with how Docker works just from observation of the last comments on server IP properties. There are tons of resources explaining this and it can be experimented with as well to reveal lots of information, but this is a helpful video about Docker as it pertains to Unraid in case it helps you:
  15. Played around with this for about an hour and found a way to run the non-release builds of Minecraft server fairly easily. Getting version 17 of Java was indeed solved by just capturing a new docker build binary, but looks like the script under /build/root/install.sh needs some additional configuration settings to target the non-release versions of Minecraft server. The down side of this is that MC pre-release versions of the server are churning really quickly now and if you're using the MC launcher you don't have any control of the client version offered (always latest... thanks a lot Microsoft!) forcing a new build of the server's docker container to maintain compatibility. Still fun to play around with though. The attached patch reveals the code change necessary and an example of the docker build command needed to pick which MC server version wanted to pack into the docker container.0001-Change-target-release-of-MC-server-to-snapshot-and-p.patch Pick the desired snapshot name from the list of available versions from here https://launchermeta.mojang.com/mc/game/version_manifest_v2.json To make use of the newly built container I installed the official docker registry https://hub.docker.com/_/registry/ on UnRaid. You can probably just get the app store similar wrapped version in the app store. Just search registry. Ran the following commands: docker tag arch-minecraftserver_local localhost:5000/arch-minecraftserver_local docker push localhost:5000/arch-minecraftserver_local Then used the existing arch-minecraftserver template to add a new server to test out 1.18. Changed the repository to grab the local registry version just pushed recently. Also +1 to each of the two ports. JAVA_VERSION doesn't need changing from latest (also works with 17 if ya happen to gots some of that there OCD). From here its just a matter of launching Minecraft and under multiplayer you specify your network connection with this pseudo syntax: Using the above technique will let you run multiple MC servers on UnRaid all dockerized. As many as you got resources to allocate for. This also makes for fun experiments and checking out those special game seeds like Pillager Outpost. 0001-Change-target-release-of-MC-server-to-snapshot-and-p.patch