NotYetRated

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  1. Strange. Creating a prospect on my desktop, then transferring the files to the appropriate folder on the Unraid server, I can get it to the same "Server is now empty" log entry, but cannot see the server in my local game browser. I too am on 6.12.4rc19.
  2. Thoughts on where to start looking for issues on my end? I run your Valheim server without issue, but can't get Icarus to allow me to connect. Trying to join locally with server IP:PORT, not working. [2023.08.26-16.18.04:983][ 0]LogInit: Active device profile: [000000001DD14900][000000001E1CEAB0 49] WindowsServer [2023.08.26-16.18.04:983][ 0]LogInit: Profiles: [000000001DD11900][000000000B7D0040 49] Windows, [000000001DD14900][000000001E1CEAB0 49] WindowsServer, [2023.08.26-16.18.04:993][ 0]LogSerialization: Display: AllowBulkDataInIoStore: 'true' [2023.08.26-16.18.05:001][ 0]LogNetVersion: Icarus 1.0.0, NetCL: 0, EngineNetVer: 17, GameNetVer: 0 (Checksum: 1447163286) [2023.08.26-16.18.05:019][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. [2023.08.26-16.18.05:019][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. [2023.08.26-16.18.05:042][ 0]LogUObjectArray: 32317 objects as part of root set at end of initial load. [2023.08.26-16.18.05:042][ 0]LogUObjectAllocator: 6852008 out of 0 bytes used by permanent object pool. [2023.08.26-16.18.05:042][ 0]LogUObjectArray: CloseDisregardForGC: 32317/0 objects in disregard for GC pool [2023.08.26-16.18.05:051][ 0]LogGauntlet: Display: Gauntlet Initialized [2023.08.26-16.18.05:056][ 0]LogFMOD: Error: 'FMOD::Debug_Initialize(FMOD_DEBUG_LEVEL_WARNING, FMOD_DEBUG_MODE_CALLBACK, FMODLogCallback)' returned 'A command issued was not supported by this object. Possibly a plugin without certain callbacks specified.' [2023.08.26-16.18.05:065][ 0]LogFMOD: Error: 'FMOD::Debug_Initialize(flags, FMOD_DEBUG_MODE_CALLBACK, FMODLogCallback)' returned 'A command issued was not supported by this object. Possibly a plugin without certain callbacks specified.' [2023.08.26-16.18.05:065][ 0]IcarusOSSLog: SubsystemIcarus Startup! [2023.08.26-16.18.05:066][ 0]LogSubstanceCoreModule: Substance [GPU] Engine Loaded, Max Texture Size = 8192 [2023.08.26-16.18.05:068][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'Z:/serverdata/serverfiles/Icarus/Content/Data/data.pak' (chunk index -1, root '../../../Icarus/Content/Data/') mounted [2023.08.26-16.18.05:068][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:../../../Icarus/Content/Data/ File:Z:/serverdata/serverfiles/Icarus/Content/Data/data.pak) [2023.08.26-16.18.05:080][ 0]EOSOSSLog: SubsystemEOS Startup! [2023.08.26-16.18.05:082][ 0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance [2023.08.26-16.18.05:082][ 0]LogEngine: Initializing Engine... [2023.08.26-16.18.05:086][ 0]LogStats: UGameplayTagsManager::InitializeManager - 0.003 s [2023.08.26-16.18.05:093][ 0]LogInit: Initializing FReadOnlyCVARCache [2023.08.26-16.18.05:093][ 0]LogNetVersion: Set ProjectVersion to 2.0.0.115258-rel-NewFrontiers. Version Checksum will be recalculated on next use. [2023.08.26-16.18.05:093][ 0]LogInit: Texture streaming: Disabled [2023.08.26-16.18.05:160][ 0]LogStreaming: Error: Couldn't find file for package /Script/FunctionalTesting requested by async loading code. NameToLoad: /Script/FunctionalTesting [2023.08.26-16.18.05:161][ 0]LogStreaming: Error: Found 1 dependent packages... [2023.08.26-16.18.05:161][ 0]LogStreaming: Error: /Game/BP/Tools/CheatFunctions/CF_TakeScreenshotUI [2023.08.26-16.18.05:215][ 0]LogProperty: Error: Struct type unknown for property 'StructProperty /Game/BP/Tools/CheatFunctions/CF_TakeScreenshotUI.CF_TakeScreenshotUI_C:ExecuteUbergraph_CF_TakeScreenshotUI:K2Node_MakeStruct_AutomationScreenshotOptions'; perhaps the USTRUCT() was renamed or deleted? [2023.08.26-16.18.05:216][ 0]LogProperty: Error: Struct type unknown for property 'StructProperty /Game/BP/Tools/CheatFunctions/CF_TakeScreenshot.CF_TakeScreenshot_C:ExecuteUbergraph_CF_TakeScreenshot:K2Node_MakeStruct_AutomationScreenshotOptions'; perhaps the USTRUCT() was renamed or deleted? [2023.08.26-16.18.05:329][ 0]IcarusUtilitiesLog: Warning: D_AssetReferences was unexpectedly requested for load, was expected to load during the 'PostEngineInit' phase [2023.08.26-16.18.05:349][ 0]IcarusUtilitiesLog: Warning: D_PlayerTrackers was unexpectedly requested for load, was expected to load during the 'PostContentServer' phase [2023.08.26-16.18.05:401][ 0]LogWindows: EnumDisplayDevices: [2023.08.26-16.18.05:401][ 0]LogWindows: 0. 'Wine Adapter' (P:1 D:1) [2023.08.26-16.18.05:403][ 0]LogWindows: DebugString: GetVideoDriverDetailsInvalid PrimaryIsNotTheChoosenAdapter FoundDriverCount:0 [2023.08.26-16.18.05:405][ 0]LogOnline: OSS: Creating online subsystem instance for: Icarus [2023.08.26-16.18.05:405][ 0]IcarusOSSLog: Error: Login() failed: Empty Id [2023.08.26-16.18.05:406][ 0]LogInit: Display: Game Engine Initialized. [2023.08.26-16.18.08:107][ 0]IcarusUtilitiesLog: Warning: D_TalentTrees was unexpectedly requested for load, was expected to load during the 'PostContentServer' phase [2023.08.26-16.18.12:788][ 0]LogDLSS: FDLSSModule::StartupModule Enter [2023.08.26-16.18.12:788][ 0]LogDLSS: PluginBaseDir ../../../Engine/Plugins/Runtime/Nvidia/DLSS [2023.08.26-16.18.12:788][ 0]LogDLSS: NGXBinariesDir ../../../Engine/Plugins/Runtime/Nvidia/DLSS/Binaries/ThirdParty/Win64/ [2023.08.26-16.18.12:788][ 0]LogDLSS: GDynamicRHIName Unknown Null [2023.08.26-16.18.12:788][ 0]LogDLSS: NVIDIA NGX DLSS requires an NVIDIA RTX series graphics card [2023.08.26-16.18.12:788][ 0]LogDLSS: NVIDIA NGX DLSS supported 0 [2023.08.26-16.18.12:788][ 0]LogDLSS: FDLSSModule::StartupModule Leave [2023.08.26-16.18.12:788][ 0]LogDLSSNGXRHI: FNGXRHIModule::StartupModule Enter [2023.08.26-16.18.12:788][ 0]LogDLSSNGXRHI: FNGXRHIModule::StartupModule Leave [2023.08.26-16.18.12:789][ 0]LogInit: Display: Starting Game. [2023.08.26-16.18.12:789][ 0]LogNet: Browse: /Game/Maps/DedicatedServerEntry?Name=Player [2023.08.26-16.18.12:789][ 0]LogIcarusGameInstance: HandlePreLoadMap - MapName: /Game/Maps/DedicatedServerEntry [2023.08.26-16.18.12:790][ 0]LogLoad: LoadMap: /Game/Maps/DedicatedServerEntry?Name=Player [2023.08.26-16.18.12:790][ 0]LogWorld: BeginTearingDown for /Temp/Untitled_1 [2023.08.26-16.18.12:791][ 0]LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true [2023.08.26-16.18.12:834][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 7.20ms [2023.08.26-16.18.12:885][ 0]LogAIModule: Creating AISystem for world DedicatedServerEntry [2023.08.26-16.18.12:887][ 0]LogLoad: Game class is 'BP_DedicatedServerEntryGameMode_C' [2023.08.26-16.18.12:893][ 0]LogNetCore: DDoS detection status: detection enabled: 0 analytics enabled: 0 [2023.08.26-16.18.12:894][ 0]LogNet: Display: SteamNetDriver_2147482111 bound to port 17777 [2023.08.26-16.18.12:894][ 0]PacketHandlerLog: Loaded PacketHandler component: Engine.EngineHandlerComponentFactory (StatelessConnectHandlerComponent) [2023.08.26-16.18.12:894][ 0]PacketHandlerLog: Init Handler Complete - StatelessConnectHandlerComponent [2023.08.26-16.18.12:894][ 0]PacketHandlerLog: All Handlers Initialised [2023.08.26-16.18.12:894][ 0]LogNet: GameNetDriver SteamNetDriver_2147482111 IpNetDriver listening on port 17777 [2023.08.26-16.18.12:895][ 0]LogWorld: Bringing World /Game/Maps/DedicatedServerEntry.DedicatedServerEntry up for play (max tick rate 30) at 2023.08.26-12.18.12 [2023.08.26-16.18.12:896][ 0]LogWorld: Bringing up level for play took: 0.000426 [2023.08.26-16.18.12:896][ 0]LogGameMode: Display: Match State Changed from EnteringMap to WaitingToStart [2023.08.26-16.18.12:897][ 0]LogLocalSessionSubsystem: Display: ResetActiveProspect - ProspectID: NULL | ProspectDTKey: NULL [2023.08.26-16.18.12:897][ 0]LogDedicatedServerEntry: ------------------------------------------------ [2023.08.26-16.18.12:897][ 0]LogDedicatedServerEntry: -- Dedicated server begin processing commands -- [2023.08.26-16.18.12:897][ 0]LogDedicatedServerEntry: ------------------------------------------------ [2023.08.26-16.18.12:897][ 0]LogGameState: Match State Changed from EnteringMap to WaitingToStart [2023.08.26-16.18.12:897][ 0]LogIcarusGameInstance: HandlePostLoadMap - WorldMapName: DedicatedServerEntry [2023.08.26-16.18.12:897][ 0]LogLoad: Took 0.107238 seconds to LoadMap(/Game/Maps/DedicatedServerEntry) [2023.08.26-16.18.12:897][ 0]LogInit: Display: Engine is initialized. Leaving FEngineLoop::Init() [2023.08.26-16.18.12:898][ 0]LogLoad: (Engine Initialization) Total time: 8.77 seconds [2023.08.26-16.18.12:898][ 0]LogIcarusGraphicsSettings: Warning: >> r.FidelityFX.FSR.Enabled is now: 0 [2023.08.26-16.18.12:898][ 0]LogIcarusGraphicsSettings: Warning: >> FSR Mode is now: 0 [2023.08.26-16.18.12:899][ 0]LogIcarusGraphicsSettings: >> ResolutionScale is now 0 (0x0) [2023.08.26-16.18.12:899][ 0]LogIcarusGraphicsSettings: Warning: >> r.VolumetricRenderTarget.Mode: 1 => 1 [2023.08.26-16.18.12:899][ 0]LogIcarusGraphicsSettings: Warning: >> r.VolumetricRenderTarget.UpsamplingMode: 4 => 4 [2023.08.26-16.18.12:900][ 0]LogIcarusGraphicsSettings: Warning: >> r.FidelityFX.FSR.Enabled is now: 0 [2023.08.26-16.18.12:900][ 0]LogIcarusGraphicsSettings: Warning: >> FSR Mode is now: 0 [2023.08.26-16.18.12:901][ 0]LogIcarusGraphicsSettings: Warning: >> r.FidelityFX.FSR.RCAS.Sharpness is now: 0.950000 => 0.2 [2023.08.26-16.18.12:901][ 0]LogConsoleManager: Warning: Setting the console variable 'r.RayTracing' with 'SetByGameSetting' was ignored as it is lower priority than the previous 'SetByProjectSetting'. Value remains '1' [2023.08.26-16.18.12:902][ 0]LogConsoleManager: Warning: Setting the console variable 'r.RTXGI.DDGI' with 'SetByGameSetting' was ignored as it is lower priority than the previous 'SetByProjectSetting'. Value remains 'true' [2023.08.26-16.18.12:907][ 0]LogIcarusGraphicsSettings: Warning: >> AA Method is now: 2 [2023.08.26-16.18.12:908][ 0]LogConsoleManager: Warning: Setting the console variable 'r.Shadow.CSM.MaxCascades' with 'SetByScalability' was ignored as it is lower priority than the previous 'SetByGameSetting'. Value remains '2' [2023.08.26-16.18.12:908][ 0]LogConsoleManager: Warning: Setting the console variable 'r.ContactShadows' with 'SetByScalability' was ignored as it is lower priority than the previous 'SetByGameSetting'. Value remains '1' [2023.08.26-16.18.12:909][ 0]LogConsoleManager: Warning: Setting the console variable 'r.Streaming.LimitPoolSizeToVRAM' with 'SetByScalability' was ignored as it is lower priority than the previous 'SetByGameSetting'. Value remains '1' [2023.08.26-16.18.12:909][ 0]LogConsoleManager: Warning: Setting the console variable 'r.Streaming.PoolSize' with 'SetByScalability' was ignored as it is lower priority than the previous 'SetByGameSetting'. Value remains '4500' [2023.08.26-16.18.12:956][ 1]IcarusOSSLog: Error: OnResUserTicket : No player found [2023.08.26-16.18.27:934][462]LogOnline: Warning: OSS: Async task 'FOnlineAsyncTaskSteamCreateServer bWasSuccessful: 0' failed in 15.034913 seconds ^A
  3. Thanks for all of the work on these, @ich777. Valheim is up and running beautifully. One question, if anyone knows, how can we access the console within the docker? I want to set up a cron for some save/stop/restart automation.
  4. Shameless bump because I am pulling my hair out here. I spent a day with the system just on baremetal windows, did some gaming, general computing, and more stress testing and still never jumped higher than 75. Was typically sitting around 45-55 when in use. Again barely over 70 during some prime95 stress testing. Booted back to unraid last night and it still sits at 70+ when under 5% load.
  5. Hello, recently upgraded my old dual proc xeon server with a Ryzen 5950x I managed to snag from a local Microcenter. I am having an issue with CPU temperatures from unRaid. When I was originally configuring and testing the system, I installed Windows, did some benchmarking and stress testing. Under full load for 2 hours of prime95, cpu temps never exceeded 71 degrees C and idle at 40. unRaid, under barely any load idles around 65 degrees C as reported by Dynamix System temp, k10temp and spikes to 85 when I put a small amount of load on it. I swapped my Windows disk back in, re-ran the stress test and just did some general computing on it and temps again never spiked above 71, and idled down around 40. I can audibly confirm the CPU reported temps in Unraid, as it sounds as if my chassis is about to lift off. Does unRaid have issues with Ryzen 5x series that would somehow affect temps? Diags attached. Running the following: Case: Fractal Define 7 in HDD storage mode CPU: Ryzen 5950x mobo: AsRock x570 Taichi with 3.80 BIOS Cooler: coolermaster ML360R bigbang-diagnostics-20210107-0124.zip
  6. Also getting this issue. The new beta fixed VM issues i was having with beta 25(a windows VM with ATI card was not starting) but has now borked my Blue Iris VM with this disk issue.
  7. Following because I have very similar needs/use case and unfortunately no advice or data on good mobo's to use. Feels like you wrote this use case specifically for me. What case did you get?
  8. Hi all, I am looking to upgrade my old E5-2670 system to a modern AMD system, most likely based on a 3800, 3900 or potentially 3950. The threadripper v3 pricing is just too steep right now. Current system has 1 parity, 9 data, 1 cache and 3 unassigned devices. 8 of the devices are on a card. 2 video cards and 2 usb cards. New system would replace cache SSD with an NVME. Transfer all parity and data disks. Transfer 1 of the unassigned devices(WD purple passed to my blue iris system). I would probably consolidate the 2 unassigned devices SSD's to the NVME cache or put them on a 2nd NVME. They house my VM's. VM's include 1x windows 10 for blue iris, 1x windows 10 for homeseer, a couple of misc linux based game servers and tinker VMs. I would probably not transfer the 2x graphics cards as i am using NVIDIA shield's for serving my home theater and living room now. Can anyone recommend a solid x570 based motherboard that has been working well for them? I typically prefer ASROCK and workstation class for iPMI however, ASROCK mobo's are completely sold out and have been for the 2 weeks ive been watching. I dont see great options for iPMI on AMD based boards and can live without it. Also, wouldnt mind a good case recommendation as I may sell/donate my old system with case included. I prefer my drives in hot swap enclosures and accessible 5.25 bays are becoming excessively rare.
  9. I don't understand what this even is?
  10. If you are not running multiple graphics cards, then stick with the lower wattage power supplies. 400-450 watt sounds just fine for you. Power supplies are in their peak efficiency around their mid-point of output, so try to keep your power-supply sized as close to your average demand as possible, while still staying within your peak demand. For example, I have a dual processor e5-2670V1, 11 HDD and 3 SSD, GTX 1050 Ti and 7850 HD and do just fine with a 750 watt. It is higher than needed for my average demand but within my peak demand. Server typically sits around 200 watts.
  11. I am investigating updating my current dual CPU e5-2670 server to a ThreadRipper 2950X. Single core performance looks to be far superior on the TR 2950x over the 2670. Plus ill get more modern storage options. Use Case: 1. Windows VM for Blue Iris Server. Currently 3 core 6 thread, 8 gigs of ram 2. Windows VM for home automation server. Currently 2 core 4 thread, 4 gigs of ram 3. Windows VM, Home theater 1. GTX 1060 passed through. 3 core 6 thread. Some medium gaming and home theater via Plex 4. Windows VM, home theater 2. GTX 1060 passed through. 3 core 6 thread. Some medium gaming and home theater via Plex 5. pfSense with a 4 port NIC passed through. 300/20 connection Currently 9 data disks + 1 parity + 1 cache + 2 unassigned devices SSD's for VM storage and appdata + 1 data drive(WD purple) passed direct to blue iris server Dockers: Plex, sab, sonarr, radarr. 1x IBM Serveraid M1015 I have a few questions: 1. Anyone else looking to use this processor? Thoughts on it? 2. Recommended board for the setup. I am not seeing any good boards with extensive PCIe slows. 4x 16 slots and a couple x8 or so.... 3. TR1 CPU's and boards are stable now, when disabling Cstates?
  12. I use a powered USB hub at the end of a USB over ethernet connection and it works just fine! 2 xbox 1 wireless controllers, a mouse, keyboard and an all in one keyboard with built in mousepad.
  13. Do those support TRIM for SSD's? I've got 3 SSD's in the system currently...